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Visuals are average at best fires and explosions are rendered well, but textures are rough and jagged. Graphically, Call of Duty 2 fails to impress. It doesn't take much away from the game, but it does feel a bit odd.
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These stages are fun and a welcome reprieve from the run-and-gun experience of most areas, but some seem almost tacked on, as if Treyarch decided to toss them in on a whim. Thankfully, the game injects some variety by putting you behind a cannon or heavy machine gun and rolling out enemy tanks and planes, and in later levels gives you a tank and bomber to play with. The core gameplay itself is your typical FPS: unload on German/Italian/French soldiers, secure the area, move on to the next objective. Through their efforts, your squadmates are fleshed out, making it that much more emotional when one falls in combat. The voice actors introduce moments of humor and drama that the game sorely needs, and should be commended for bringing credibility to Call of Duty 2. Several actors from HBO's World War II drama "Band of Brothers" lend their pipes to characters in the game, and Mark Hamill of all people shows up. Speaking of allies, your comrades are brought to life through well-written dialogue and excellent voice acting. Unfortunately, your squad frequently makes some boneheaded moves, like stepping in front of your blazing gun or blocking a doorway while engaging the enemy, making it impossible to get through. From breaching rooms to flanking fixed positions, team tactics are much more effective than trying to lone-wolf it. Soldiers caught out in the open usually end up as bloody chunks. Cover is everything in Call of Duty 2 your allies use it, your enemies use it, and you should, too. Curiously, though, you need to press a button to pick up health or ammo unless you're right on top of it, which leads to some incredibly frustrating moments where you could have survived if you had been just an inch closer to the medipack.Īny attempt to Rambo your way through the stages will inevitably end with staring at the Game Over screen. In addition to your standard issue M1 Garand, enemy weapons can be picked up most of the time, you'll need them. No need to worry about ammo conservation, either. There's no dual-wielding, though most guns are too big to fire two at once, and pistols are rare. Your soldier can only carry two weapons at once, and you can toss grenades with the touch of a single button. The game takes several of its cues from the Halo series.
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Missions are introduced with a History Channel-style short clip (with real war footage) which explains why the Big Red One was deployed to that location. From the weapons to the vehicles to the equipment, absolutely everything in this game is depicted exactly as it was during the war. It's obvious that Treyarch took great pains to ensure that every part of Call of Duty 2 exudes historical accuracy. Call of Duty 2: Big Red One does an admirable job with its subject matter, treating its characters with respect and nobility while planting the player smack in the middle of the bloodiest, most destructive conflict in modern history. Celebrated as one of the most decorated units of the war, the Big Red One (the nickname given to the 1st for the crimson numeral emblazoned on the shoulder of their uniforms) has been featured in several books and films, and now the Fighting First is featured in their own game. Duty first…" Such is the motto of the United States Army's 1st Infantry Division, the first American unit deployed to the European front in World War II. "No mission too difficult, no sacrifice too great.